Quick Time Events Pack for Unity
A downloadable Unity Tools Pack
Buy Now$3.00 USD or more
Enhance your game dynamics with this versatile Quick Time Events (QTE) package – a seamless integration for Unity developers! This QTE system offers a hassle-free solution to implement engaging interactive moments in your games.
Key Features:
- User-Friendly Implementation: Effortlessly configure all aspects of the Quick Time Events through the Unity Inspector. No coding required!
- Adaptable Difficulty Levels: Choose from 5 pre-set difficulty configurations to suit various player skill levels. Plus, enjoy the freedom to create custom difficulty settings tailored to your game's unique experience.
- Diverse Quick Time Events: Immerse players in diverse challenges with 6 easy-to-use Quick Time Events. From button presses to timed sequences, the pack provides a range of interactive options.
- Comprehensive Demo Scene: Accelerate your integration process with the included demo scene. Explore practical usage examples for each Quick Time Event, ensuring a smooth and efficient implementation into your project.
Package Content:
Demo game using this and my other published tools and asset packs: https://play.google.com/store/apps/details?id=com.ValeZumZum.QTERush
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Vale ZumZum |
Tags | prefab, qte, quick-time-event, sourcecode, tool, Unity, unity-package |
Purchase
Buy Now$3.00 USD or more
In order to download this Unity Tools Pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
QuickTimeEventsPack.unitypackage 1.4 MB
Comments
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Can you me help me to use this assetpack please?
Hello! yes of course, tell me what's your question... Did you find the demo scene? Have you find the documentation.pdf document in the Assets\QuickTimeEventsPack folder?
Yes, I did, but when I put in my scene it runs very fast and it's too big, i can't resize lol
Be sure to set your target fps to 60 on the startup monobehaviour of your project. Or if you prefer you can personalize the speed of each QTE by difficulty in the inspector.
Regarding the scale: When you call de Show method, you can set the scale by parameter. Or another option would be putting all the QTEs of the scene inside a parent game object, and scale that parent